Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
Ruric Thar, the Unbowed
Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Deputy of Acquittals
Creature - Human Wizard
Flash
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to it's owner's hand.
2/2
Melek, Izzet Paragon
Legendary Creature - Weird Wizard
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for this copy.
2/4
Ral Zarek
Planeswalker - Ral
+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip 5 coins. Take an extra turn after this one for each coin that comes up heads.
4
Beck // Call //
Sorcery // Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
//
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Toil // Trouble //
Sorcery // Sorcery
Target player draws two cards and loses 2 life.
//
Trouble deals damage to target player equal to the number of cards in that players hand.
Fuse (You may cast one or both halves of this card from your hand.)
Wear // Tear //
Instant // Instant
Destroy target artifact.
//
Destroy target enchantment.
Fuse (You may play one or both halves of this card from your hand.)
Advent of the Wurm
Instant
Put a 5/5 green Wurm creature token with trample onto the battlefield.
Master of Cruelties
Creature - Demon
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1/4
Sin Collector
Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.
2/1
Vorel of the Hull Clade
Legendary Creature - Human Merfolk
, : For each counter on target artifact, creature, or land, put another of those counters on that permanent.
1/4
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures
Whenever a creature deals damage to you, destroy that creature. Put a 1/1 black and white spirit token with flying onto the battlefield.
4/4
Exava, Rakdos Blood Witch
Legendary Creature - Human Cleric
First Strike, haste
Unleash
Each other creature you control with a +1/+1 counter on it has haste.
3/3
Lavinia of the Tenth
Legendary Creature - Human Soldier
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less.
4/4
Trostani's Summoner
Creature - Elf Shaman
When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
1/1
Showstopper
Instant
Until end of turn, creatures you control gain "When this creature dies it deals 2 damage to target creature an opponent controls."
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards his or her hand.
6/4
Varolz, the Scar-Striped
Legendary Creature - Troll Warrior
Each creature card in you graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Valroz, the Scar-Striped.
2/2
Zhur-Taa Ancient
Creature - Beast
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
7/5
Armed // Dangerous
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
//
All creatures able to block target creature do so this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Breaking // Entering //
Sorcery // Sorcery
Target player puts the top eight cards of his or her library into his or her graveyard.
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Turn // Burn //
Instant // Instant
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
//
Burn deals 2 damage to target creature or player.
Obzedat's Aid
Sorcery
Return target permanent card from your graveyard to the battlefield.
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.
2, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
4/1
Mirko Vosk, Mind Drinker
Legendary Creature - Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.
2/4
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Council of the Absolute
Legendary Creature - Human Advisor
As Council of the Absolute enters the battlefield, name a card other than a creature or a land card.
Your opponents can't cast the chosen card.
Spells with the chosen name cost 2 less for you to cast.
2/4
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
2/2
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